Custom unit format
A custom unit has a name, an optional look and flavour line, and exactly one ability in each of three slots: Passive, Active and Ultimate.
Unit fields
Section titled “Unit fields”| Field | Type | Required | Notes |
|---|---|---|---|
| Name | text, 2–40 characters | yes | |
| Flavour | text, up to 120 characters | no | One line about the kit. |
| Look | a catalog icon tagged for unit looks | no | Picked from the icon grid; platform icons and your dimension’s own are both available. |
| Passive / Active / Ultimate ability | an ability id | yes, one per slot | Any platform ability of the matching slot, or one of your dimension’s own composed abilities (Build a custom unit). |
Point budget
Section titled “Point budget”Each ability costs points by its slot: Passive 2, Active 4, Ultimate 6 — plus a surcharge on a handful of platform abilities with an especially strong effect (instant-kill, multi-target damage, or unit duplication). A unit’s total cost is the sum of its three slots, and it must fit your dimension’s unit point budget (14 points by default). A composed ability never carries the surcharge — only its slot’s base cost.
Composing your own ability
Section titled “Composing your own ability”A dimension owner can compose a new ability instead of picking a platform one, from the UNITS tab’s + COMPOSE ABILITY button. A composed ability grants one or two buffs from a fixed vocabulary, within a power envelope set by its slot.
Ability fields
Section titled “Ability fields”| Field | Type | Required | Notes |
|---|---|---|---|
| Slot | PASSIVE, ACTIVE or ULTIMATE |
yes | Fixed once chosen — changing it resets your grants. |
| Name | text, 2–40 characters | yes | |
| Description | text, 1–200 characters | yes | |
| Icon | a catalog icon tagged for ability looks | yes | |
| BP cost | integer | Active only | Fixed at 0 for Passive, 10 for Ultimate. |
| Cooldown | integer, in turns | Active only | Fixed at 0 for Passive, 8 for Ultimate. |
| Grants | one or more buff grants | yes | The builder lets you add up to two. |
A grant’s fields
Section titled “A grant’s fields”| Field | Type | Notes |
|---|---|---|
| Buff | one of THROUGHPUT, VELOCITY, RESILIENCE, CLARITY, RECON, QUESTION_TIER_MOD, OPTION_ELIMINATION, MISS_ABSORBER, DEADLOCK | Which buffs are allowed depends on the slot — see the envelope below. |
| Target | SELF, ALLIES or ENEMIES |
Which is allowed also depends on the slot and the buff. |
| Radius | integer, hexes from the caster | Required (≥1) whenever the target isn’t SELF. |
| Duration | integer, in turns | Required. |
| Charges | integer, ≥1 | Only allowed on QUESTION_TIER_MOD, OPTION_ELIMINATION or MISS_ABSORBER — the only buffs ever consumed by use. On a Passive, OPTION_ELIMINATION and MISS_ABSORBER must have charges exactly 1, and the field is mandatory there. |
| Value | 1 or -1 |
Only on QUESTION_TIER_MOD: +1 may only target ENEMIES, -1 may never target ENEMIES. |
The envelope, by slot
Section titled “The envelope, by slot”| Passive | Active | Ultimate | |
|---|---|---|---|
| Allowed targets | SELF only |
SELF, ALLIES, ENEMIES |
SELF, ALLIES, ENEMIES |
| Allowed buffs | RECON, RESILIENCE, MISS_ABSORBER, OPTION_ELIMINATION |
every buff except THROUGHPUT and DEADLOCK |
every buff |
| Max radius | 0 | 1 | 2 (DEADLOCK capped to 1) |
| Max duration | n/a (always on) | 2 | 2 |
| Max charges | 1 | 2 | 3 |
| BP cost range | fixed at 0 | 2–8 | fixed at 10 |
| Cooldown range | fixed at 0 | 2–9 turns | fixed at 8 turns |
A few buffs carry extra rules on top of the envelope: RESILIENCE, CLARITY, VELOCITY, THROUGHPUT, MISS_ABSORBER, OPTION_ELIMINATION and RECON may never target ENEMIES; RESILIENCE on an Active may only target SELF; DEADLOCK may only target ENEMIES; THROUGHPUT needs a duration of at least 2 turns; any grant targeting ENEMIES needs a duration of at least 1 turn; a grant can’t repeat the same buff twice on one ability.
Who can author
Section titled “Who can author”Your dimension’s owner — units and composed abilities are not an organisation admin’s to create or delete. For a dimension owned by an organisation, that’s the owning organisation’s owner. The UNITS tab is hidden from admins.
Related
Section titled “Related”- Build a custom unit — the step-by-step builder flow.
- Abilities and classes — the platform’s own built-in kits.
- Limits and quotas