Skip to content

Custom unit format

A custom unit has a name, an optional look and flavour line, and exactly one ability in each of three slots: Passive, Active and Ultimate.

Field Type Required Notes
Name text, 2–40 characters yes
Flavour text, up to 120 characters no One line about the kit.
Look a catalog icon tagged for unit looks no Picked from the icon grid; platform icons and your dimension’s own are both available.
Passive / Active / Ultimate ability an ability id yes, one per slot Any platform ability of the matching slot, or one of your dimension’s own composed abilities (Build a custom unit).

Each ability costs points by its slot: Passive 2, Active 4, Ultimate 6 — plus a surcharge on a handful of platform abilities with an especially strong effect (instant-kill, multi-target damage, or unit duplication). A unit’s total cost is the sum of its three slots, and it must fit your dimension’s unit point budget (14 points by default). A composed ability never carries the surcharge — only its slot’s base cost.

A dimension owner can compose a new ability instead of picking a platform one, from the UNITS tab’s + COMPOSE ABILITY button. A composed ability grants one or two buffs from a fixed vocabulary, within a power envelope set by its slot.

Field Type Required Notes
Slot PASSIVE, ACTIVE or ULTIMATE yes Fixed once chosen — changing it resets your grants.
Name text, 2–40 characters yes
Description text, 1–200 characters yes
Icon a catalog icon tagged for ability looks yes
BP cost integer Active only Fixed at 0 for Passive, 10 for Ultimate.
Cooldown integer, in turns Active only Fixed at 0 for Passive, 8 for Ultimate.
Grants one or more buff grants yes The builder lets you add up to two.
Field Type Notes
Buff one of THROUGHPUT, VELOCITY, RESILIENCE, CLARITY, RECON, QUESTION_TIER_MOD, OPTION_ELIMINATION, MISS_ABSORBER, DEADLOCK Which buffs are allowed depends on the slot — see the envelope below.
Target SELF, ALLIES or ENEMIES Which is allowed also depends on the slot and the buff.
Radius integer, hexes from the caster Required (≥1) whenever the target isn’t SELF.
Duration integer, in turns Required.
Charges integer, ≥1 Only allowed on QUESTION_TIER_MOD, OPTION_ELIMINATION or MISS_ABSORBER — the only buffs ever consumed by use. On a Passive, OPTION_ELIMINATION and MISS_ABSORBER must have charges exactly 1, and the field is mandatory there.
Value 1 or -1 Only on QUESTION_TIER_MOD: +1 may only target ENEMIES, -1 may never target ENEMIES.
Passive Active Ultimate
Allowed targets SELF only SELF, ALLIES, ENEMIES SELF, ALLIES, ENEMIES
Allowed buffs RECON, RESILIENCE, MISS_ABSORBER, OPTION_ELIMINATION every buff except THROUGHPUT and DEADLOCK every buff
Max radius 0 1 2 (DEADLOCK capped to 1)
Max duration n/a (always on) 2 2
Max charges 1 2 3
BP cost range fixed at 0 2–8 fixed at 10
Cooldown range fixed at 0 2–9 turns fixed at 8 turns

A few buffs carry extra rules on top of the envelope: RESILIENCE, CLARITY, VELOCITY, THROUGHPUT, MISS_ABSORBER, OPTION_ELIMINATION and RECON may never target ENEMIES; RESILIENCE on an Active may only target SELF; DEADLOCK may only target ENEMIES; THROUGHPUT needs a duration of at least 2 turns; any grant targeting ENEMIES needs a duration of at least 1 turn; a grant can’t repeat the same buff twice on one ability.

Your dimension’s owner — units and composed abilities are not an organisation admin’s to create or delete. For a dimension owned by an organisation, that’s the owning organisation’s owner. The UNITS tab is hidden from admins.