Winning
Multiplayer, hot-seat and VS AI
Section titled “Multiplayer, hot-seat and VS AI”You (or your squad) win when every other player (or squad) is eliminated — their base destroyed, or their last unit gone with no base left standing. Destroying a player’s base removes their remaining units with it; see Bases and HQ danger.
- In a squad match, your squad stays in the fight as long as any one member is still alive — losing one member doesn’t end it for the rest.
- If no player left in the match has a unit — even if bases still stand — the match ends in a draw.
- A match that reaches round 60 without a winner is decided on a tiebreak: most Brain Power wins; a tie there goes to whoever holds more bases, then more units; a full tie is a draw.
A “turn” here counts a full round — every player getting a turn — not each player’s individual go.
Single-player campaign
Section titled “Single-player campaign”A mission is won by completing its objective, shown when the mission starts. A mission’s objective is one of five kinds, except on a boss map with an enemy HQ, where it’s always to capture the HQ:
| Objective | What it asks |
|---|---|
| Capture the enemy HQ | Destroy the boss’s base. |
| Assault | Reach a target hex within a turn limit. |
| Extraction | Reach a target hex, against a turn limit only if the mission has an opponent. |
| Hold | Survive a set number of turns. |
| Eliminate | Eliminate the enemy garrison. |
| Capture | Hold a set number of points of interest at the same time, within a turn limit if the mission has an opponent. |
A mission fails if your unit is eliminated with nothing left to carry on with, or if a turn limit the objective sets runs out first.