A unit’s class is its domain. Every class — including a custom unit a dimension defines its own way — has one passive, one active and one ultimate ability. Below are the platform’s own built-in classes, one per domain; a dimension you’re playing in may add custom units with a different kit instead.
| Type |
Cost |
How you use it |
| Passive |
Free |
Always on — nothing to trigger. |
| Active |
Brain Power + action points |
Cast on your turn, then goes on cooldown. |
| Ultimate |
Brain Power + action points, and a question |
Casting one draws a question at the match’s hardest tier, in your class’s domain. Answer it correctly and the ultimate fires. Answer wrong and it doesn’t: your unit loses 1 AP and half a heart, but you keep the Brain Power and the ultimate doesn’t go on cooldown. |
Cooldowns below are counted in turns on a medium-size match. They run faster on smaller matches and slower on large ones, scaled by 0.5× on tutorial boards, 0.75× on small, and 1.25× on large.
Abilities that add or double Brain Power apply only to move questions — see Brain Power and Surge.
Quality guardian. Breaks things so users never have to.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Regression Testing |
Once per round, your first wrong gated answer costs no AP (the action still fails). |
Free |
— |
— |
| Active |
Test Suite |
Bank a Safety Net — your next wrong answer costs nothing (no AP, no streak break, no surge halving) — and for a few rounds (longer on large maps, shorter on small ones) force anyone attacking your units to also pass an extra question. |
3 |
4 turns |
1 |
| Ultimate |
Code Freeze |
Enemies within 1 hex lose their next turn. Your next 3 gated questions draw one tier lower. |
10 |
8 turns |
1 |
Server whisperer. Makes databases do impossible things.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Caching |
While your streak is 3 or higher, gated questions draw one tier lower. |
Free |
— |
— |
| Active |
Firewall |
This unit gains a shield for 2 turns: the next attack against it requires double Detection (defender gets two chances to block). |
3 |
4 turns |
1 |
| Ultimate |
Disaster Recovery |
Heal all friendly units +1 HP. Caster survives the next lethal hit with 1 HP and refills its AP to max. |
10 |
8 turns |
1 |
Interface artisan. Bridges design and engineering.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Hot Reload |
+1 Movement range on all hexes. |
Free |
— |
— |
| Active |
Sprint |
Move without a question this turn, with extra move range (+1 on tutorial and small maps, +2 on medium and large). |
2 |
3 turns |
1 |
| Ultimate |
Live Deployment |
Teleport this unit to any passable hex on the map. Costs 0 AP. |
10 |
8 turns |
0 |
Infrastructure wizard. Keeps everything running (somehow).
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Auto-Scaling |
While this unit stands on a POI it controls, correct gated answers earn +1 BP. |
Free |
— |
— |
| Active |
Auto Deploy |
This unit can act a second time this turn. The second action still requires answering questions. |
3 |
4 turns |
1 |
| Ultimate |
Infrastructure Surge |
Gain +2 AP now, and Throughput (+1 max AP every round) for the rest of the mission. |
10 |
8 turns |
1 |
Pattern hunter. Turns data into intelligence, models into products.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Feature Engineering |
Every 4 correct answers banks a stack (max 2). A stack is spent automatically on a Tier III gated question to remove one wrong option. |
Free |
— |
— |
| Active |
Gradient Descent |
Remove one wrong option from your next 2 gated questions. |
3 |
3 turns |
1 |
| Ultimate |
Neural Strike |
Deal 1 HP damage to all enemies within 1 hex (unblockable). Caster gains +2 surge. |
10 |
8 turns |
1 |
Digital locksmith. Finds holes before hackers do.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Zero Day |
Your attacks bypass every defensive buff on the target — shields, easier or double detection, and damage reduction all ignored. |
Free |
— |
— |
| Active |
Privilege Escalation |
This unit's next attack is an instant kill regardless of defender HP — the exploit, detection, and payload questions still apply. |
8 |
9 turns |
1 |
| Ultimate |
Zero Day Chain |
Global range attack. Deal 2 HP damage with a single exploit question. Skips Detection and Payload phases. |
10 |
8 turns |
1 |
Strategy over syntax. Ships products, not just code.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Stakeholder Alignment |
Correct answers at Tier III pay +1 BP. |
Free |
— |
— |
| Active |
Scope Creep |
Your next gated question is drawn one tier higher, and pays double BP if correct. |
2 |
3 turns |
0 |
| Ultimate |
Sprint Retrospective |
Reset this unit's ability cooldowns to 0, and refund 4 BP. |
10 |
8 turns |
1 |
Sees the whole board. Plays the long game.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Design Review |
While this unit is selected, every hex it can move to shows the tier of the question it would draw there, after your modifiers. |
Free |
— |
— |
| Active |
Horizontal Scaling |
Duplicate a friendly unit within 2 hexes — the clone has 1 HP, same domain, and stays until it dies. |
6 |
5 turns |
1 |
| Ultimate |
Migration Plan |
Swap the positions of any 2 units on the map, and lower the destination hex's elevation by 1 (min 0) for the rest of the mission. |
10 |
8 turns |
1 |
Pipeline architect. Turns raw chaos into structured, reliable data flows.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Data Lineage |
Any debuff on this unit (Tech Debt, Deadlock, Scope Creep) expires one turn earlier. |
Free |
— |
— |
| Active |
Pipeline Flush |
Strip debuffs from this unit and friendly units within 2 hexes. Can't be cast while this unit is itself Deadlocked (stunned units can't use abilities). |
3 |
4 turns |
1 |
| Ultimate |
Data Warehouse |
For 3 turns, this unit's gated questions draw one tier lower and it takes 50% less damage. |
10 |
8 turns |
1 |
Platform polyglot. Ships to every screen, on every OS, everywhere.
| Type |
Name |
Effect |
BP |
Cooldown |
AP |
| Passive |
Adaptive Layout |
After a wrong answer, your next gated question draws one tier lower. |
Free |
— |
— |
| Active |
Hot Deploy |
Move 1 hex, ungated. |
2 |
2 turns |
0 |
| Ultimate |
Force Update |
Enemies within 1 hex lose 1 AP and gain +2 to all ability cooldowns. This unit then moves up to 3 hexes, ungated. |
10 |
8 turns |
1 |