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Abilities and classes

A unit’s class is its domain. Every class — including a custom unit a dimension defines its own way — has one passive, one active and one ultimate ability. Below are the platform’s own built-in classes, one per domain; a dimension you’re playing in may add custom units with a different kit instead.

Type Cost How you use it
Passive Free Always on — nothing to trigger.
Active Brain Power + action points Cast on your turn, then goes on cooldown.
Ultimate Brain Power + action points, and a question Casting one draws a question at the match’s hardest tier, in your class’s domain. Answer it correctly and the ultimate fires. Answer wrong and it doesn’t: your unit loses 1 AP and half a heart, but you keep the Brain Power and the ultimate doesn’t go on cooldown.

Cooldowns below are counted in turns on a medium-size match. They run faster on smaller matches and slower on large ones, scaled by 0.5× on tutorial boards, 0.75× on small, and 1.25× on large.

Abilities that add or double Brain Power apply only to move questions — see Brain Power and Surge.

Quality guardian. Breaks things so users never have to.
Type Name Effect BP Cooldown AP
Passive Regression Testing Once per round, your first wrong gated answer costs no AP (the action still fails). Free — —
Active Test Suite Bank a Safety Net — your next wrong answer costs nothing (no AP, no streak break, no surge halving) — and for a few rounds (longer on large maps, shorter on small ones) force anyone attacking your units to also pass an extra question. 3 4 turns 1
Ultimate Code Freeze Enemies within 1 hex lose their next turn. Your next 3 gated questions draw one tier lower. 10 8 turns 1
Server whisperer. Makes databases do impossible things.
Type Name Effect BP Cooldown AP
Passive Caching While your streak is 3 or higher, gated questions draw one tier lower. Free — —
Active Firewall This unit gains a shield for 2 turns: the next attack against it requires double Detection (defender gets two chances to block). 3 4 turns 1
Ultimate Disaster Recovery Heal all friendly units +1 HP. Caster survives the next lethal hit with 1 HP and refills its AP to max. 10 8 turns 1
Interface artisan. Bridges design and engineering.
Type Name Effect BP Cooldown AP
Passive Hot Reload +1 Movement range on all hexes. Free — —
Active Sprint Move without a question this turn, with extra move range (+1 on tutorial and small maps, +2 on medium and large). 2 3 turns 1
Ultimate Live Deployment Teleport this unit to any passable hex on the map. Costs 0 AP. 10 8 turns 0
Infrastructure wizard. Keeps everything running (somehow).
Type Name Effect BP Cooldown AP
Passive Auto-Scaling While this unit stands on a POI it controls, correct gated answers earn +1 BP. Free — —
Active Auto Deploy This unit can act a second time this turn. The second action still requires answering questions. 3 4 turns 1
Ultimate Infrastructure Surge Gain +2 AP now, and Throughput (+1 max AP every round) for the rest of the mission. 10 8 turns 1
Pattern hunter. Turns data into intelligence, models into products.
Type Name Effect BP Cooldown AP
Passive Feature Engineering Every 4 correct answers banks a stack (max 2). A stack is spent automatically on a Tier III gated question to remove one wrong option. Free — —
Active Gradient Descent Remove one wrong option from your next 2 gated questions. 3 3 turns 1
Ultimate Neural Strike Deal 1 HP damage to all enemies within 1 hex (unblockable). Caster gains +2 surge. 10 8 turns 1
Digital locksmith. Finds holes before hackers do.
Type Name Effect BP Cooldown AP
Passive Zero Day Your attacks bypass every defensive buff on the target — shields, easier or double detection, and damage reduction all ignored. Free — —
Active Privilege Escalation This unit's next attack is an instant kill regardless of defender HP — the exploit, detection, and payload questions still apply. 8 9 turns 1
Ultimate Zero Day Chain Global range attack. Deal 2 HP damage with a single exploit question. Skips Detection and Payload phases. 10 8 turns 1
Strategy over syntax. Ships products, not just code.
Type Name Effect BP Cooldown AP
Passive Stakeholder Alignment Correct answers at Tier III pay +1 BP. Free — —
Active Scope Creep Your next gated question is drawn one tier higher, and pays double BP if correct. 2 3 turns 0
Ultimate Sprint Retrospective Reset this unit's ability cooldowns to 0, and refund 4 BP. 10 8 turns 1
Sees the whole board. Plays the long game.
Type Name Effect BP Cooldown AP
Passive Design Review While this unit is selected, every hex it can move to shows the tier of the question it would draw there, after your modifiers. Free — —
Active Horizontal Scaling Duplicate a friendly unit within 2 hexes — the clone has 1 HP, same domain, and stays until it dies. 6 5 turns 1
Ultimate Migration Plan Swap the positions of any 2 units on the map, and lower the destination hex's elevation by 1 (min 0) for the rest of the mission. 10 8 turns 1
Pipeline architect. Turns raw chaos into structured, reliable data flows.
Type Name Effect BP Cooldown AP
Passive Data Lineage Any debuff on this unit (Tech Debt, Deadlock, Scope Creep) expires one turn earlier. Free — —
Active Pipeline Flush Strip debuffs from this unit and friendly units within 2 hexes. Can't be cast while this unit is itself Deadlocked (stunned units can't use abilities). 3 4 turns 1
Ultimate Data Warehouse For 3 turns, this unit's gated questions draw one tier lower and it takes 50% less damage. 10 8 turns 1
Platform polyglot. Ships to every screen, on every OS, everywhere.
Type Name Effect BP Cooldown AP
Passive Adaptive Layout After a wrong answer, your next gated question draws one tier lower. Free — —
Active Hot Deploy Move 1 hex, ungated. 2 2 turns 0
Ultimate Force Update Enemies within 1 hex lose 1 AP and gain +2 to all ability cooldowns. This unit then moves up to 3 hexes, ungated. 10 8 turns 1