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Glossary

One line per term, alphabetical. Each links to the page that explains it in full.

  • Ability — a unit action beyond moving or attacking, with its own cost and effect.
  • Account — guest, registered, or Pro (see Plan); what you can do differs by kind.
  • Achievement — a badge unlocked once, through cumulative play.
  • Action point (AP) — the budget a unit spends each turn to move or act.
  • AI-assisted content — content generated using a provider key you, or your dimension, supply.
  • Base — a player’s HQ on the board.
  • Bits — the currency you earn through play and spend in the shop; there’s no way to buy it with real money.
  • Brain Power (BP) — the in-match resource that pays for abilities and attacks.
  • Challenge — a goal generated fresh each day, that rewards XP when completed.
  • Class — a unit’s archetype, one per domain.
  • Combat — the question exchange that decides whether an attack lands.
  • Custom unit — a unit a dimension’s owner builds by combining abilities within a point budget.
  • Dimension — the content space a match draws its questions, units and missions from.
  • Domain — one of the platform’s ten skill categories; a dimension can define its own.
  • HQ danger — the damage and harder questions a unit takes for standing near an enemy base.
  • Invite code — the code an org admin shares so someone can join the organisation.
  • League — a seasonal skill bracket, within your dimension, that unlocks once you reach a level threshold.
  • Member — a regular member of an organisation, without admin or owner permissions.
  • Mission — one playable encounter inside the single-player campaign.
  • Multiplayer — a live match with other players in a room.
  • Organisation (org) — a team account that can own dimensions and manage members.
  • Plan — Free, Pro, Team or Enterprise; each unlocks different grants.
  • Point of interest (POI) — a capturable hex that grants its controller a bonus.
  • Question — the prompt a unit must answer to move or fight, tagged with a domain and a tier.
  • Quota — a cap on how much content, like questions or custom units, you can create.
  • Rank — a career-themed title your level maps to.
  • Role — what an organisation member can do: owner, admin or member.
  • Shop — where you spend Bits on cosmetics.
  • Single player — playing alone: a skirmish against the AI, or the story campaign.
  • Skill Passport — your private, per-domain competency profile, built from your answer history.
  • Squad — a team you join inside a multiplayer room.
  • Streak — your count of consecutive days played.
  • Surge — a unit’s expertise counter, raised by correct answers, that boosts Brain Power earned and, at its highest level, adds attack damage.
  • Tier — a question’s difficulty band, set mainly by the hex’s elevation and eased for your unit’s own domain and your first few questions.
  • Unit — a player’s deployable piece on the hex board.
  • Validation — the automatic check a question must pass before it can be used in a match.
  • XP — experience points, earned from match results and completed challenges, that raise your level.